To further this question a bit, why is it on the example projects the pivots always so far off? It’s like every object had it’s pivot set to the middle of the map.
Cos ue4 doesn’t seem to import the pivot info properly, i’ve had the same issue importing fbx from maya; objects that aren’t at global 0,0,0 import with the pivots moved, even though they’ve been frozen to local 0,0,0 in maya.