I can’t find any sort of material editor in the interface. Is there a way to do it?
There are some provided Paper2D materials that you can use. If you set your sprite’s material to TranslucentUnlitSpriteMaterial, adjusting the sprite’s color alpha will change opacity.
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Thanks, Is there a way to access it in real time? I changed the defaultmaterial to take an opacity scalar. But I can’t work out how to get it back in blueprint as a dynamic material that can be altered during run time.
Get a reference to the sprite you want to change then drag off of it and type set sprite color then change the alpha value.