What the title says! ![]()
There’s not a simple answer but for me I just created a variable on the player controller that I multiplied by the mouse input (the 0-1 number returned in the axis) and then the slider reads that variable for its current value and on value changed I send the new value back to the player controller to update it’s sensitivity (I also save it but that’s aside)
Could you post an image of it? I believe I did something like this following a tutorial but couldn’t make it work for some reason. I’m also using variables to invert the X and Y axis so that probably complicates it…


