How can I change the color of a cube in the scene without creating a new material instance?

Hi guys,
I have multiple cubes placed in my level, and they’re all using the same material. At the end of the process, I wanted to change the color of just some of them.

I know that if I edit the material or its instance, it changes for al* cubes. I also know I can create another material instance just for one cube, assign it, and change the color , but doing that for every color variation feels alot for something fast like this.

Is there a quicker way to change the color of just one cube directly in the scene, like through the Details panel or Outliner, without digging through the Content Browser and making new instances every time?

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The color of a mesh, it’s not in the details panel. So you have to change the material or instance.

There are other ways, such as using ‘custom primitive data’, then you can just change a number in the details panel, and the color will change. But you have to setup a material especially for this, which is probably more hassle then just putting a different material on each.

thank you so much, that’s exactly what i needed. i’m new to the concept of custom primitive data, but after watching the video, i realized this is exactly what i was looking for. :))))

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