I looked at the top pic and what’s that SET thing? also the float add and sub won’t connect to the make post process setting
This node is in - click right mouse button in blueprint to search for nodes, and with context sensitive box disabled look for Class->Post Process Volume->Set Settings
To add pins to MakePostProcessSettings node click on it and look at the menu to the left of blueprint window, there you can find all its settings and click As Pin.
But
I suggest to change brightness by use console command “gamma [value]”
2.2 is default value. Change between 0.5-5.
To use it in blueprint on slider;
Note that there is a space after “gamma”.
This way its works on every levels. But need to be execute each time game start. So make variable that hold this gamma number and save it to Game Save. How to use Game Save you will find in other topics.
In the blueprint of the starter level you use Execute Console Command node with the Loaded From Slot value Saved earlier.
Little warning, this console method change also gamma in the editor, but console works in editor too so press ` on keyboard and type gamma 2.2 to back to normal.
Also make Back Brightness To Default button, on click on it make node Set Value with Target on your Brightness Slider, value 2.2, and node after it Execute Console Command with command gamma 2.2
What’s more, to make the slider remember its position after closing the game;
Create variable that will hold brightness value, set this variable on slider change
Set this variable also on the DefaultBrightnessButton click to 2.2
(this Set Value node you do not need if you bind slider value to variable)
Bind slider value to this variable
Make Apply Options button that will save this variable in the Save Slot (You see this ADD node since I’m using a MAP variable here, you can use a regular variable)
On EventConstruct of this widget get this saved value from Load Game from Slot and save them in widget variable
And finally, create a Cancel button and set its on click like this