I´m pretty new to modding. As there are many cool Mods on Steam, but most of them in my opinion make it too easy, I had the idea of making an own one with the features and settings I want. At the Moment this Mod only is for my wife and me, but if it works fine I want to make it open for other players.
After a pretty hard beginning, I now think, I have a pretty good understanding of what I´m doing so far (I´m sure it´s still at the bottom 10% of whats possible with this kit). I solved most Problems by searching in the Blueprints I want to target and also by learning from others but now I observed a Problem, I can´t find a solution. It´s not Mod breaking, but it prevents a feature, I´d like to implement to the Mod.
I generated an Egg Shrine, where players can offer Eggs as tribute and the shrine will summon a random Egg in its inventory (useing the Function “Add NewItem”). The better the offerd egg, the higher is the chance to get better eggs. I also want to implement a small chance, the Egg is fertilized (1% by default and 50% if the offered egg was fertilized). As Level I want to generate a random Number in a range, based of the tribes average Level or the Level of their tames.
My Problem ist, how to set the Level of the generated fertilized Egg, using the Event Graph.
It would be great, if anyone could give me a hint, how to solve this or at least where to search for the option, I need to change.