- i made BP_glowingMagicBox
- in blueprint, i uesd “set actor scale 3d”
- and it works!
- but i want that magicBox have physics.
- so i toggled “simulate physics”.
- and, that box fallen from air! (it works!)
- but i cannot make it bigger now…
- can i use “set actor scale 3D” with “simulate physics” ?
- it works with “addWorldOffset”. (so, node is working collect)