I wish it was that easy, this is only temporary, they will be randomly reordered as soon as the engine feels like, plus you don’t have control over components added in C++
This is crazy, Epic is keeping adding useless features that nobody will ever need over years instead of adding basic things like sorting
still a mess 2024
The bare minimum would be to have an alphabetical order so that we can find things consistently or even add prefixes to restructure by that. Like mentioned before this is A HUGE UX let down still not fixed in Unreal 5.3.2
Please Epic, my brain
Adding to this… This is possibly the worst UX of the entire editor.
Also, while I’m here, please let us change a components class after it’s already been added to a Blueprint (like changing an actor’s parent class) so that we don’t have to delete and re-add components en masse because we decided to add a new child component class into the mix…
Was hoping that there was a way to organize the components like assigning categories or priorities like you can in a few other parts of unreal engine. I’ll share this thread around. Hopefully someone puts this on a to do list.
Bump, still can’t reorder in 5.5
love megalights but this is my most wanted “feature”
Come on Epic, it’s been years!
There are a couple of these major UI design oversights. Like no folders in the foliage editor.