I wish it was that easy, this is only temporary, they will be randomly reordered as soon as the engine feels like, plus you don’t have control over components added in C++
This is crazy, Epic is keeping adding useless features that nobody will ever need over years instead of adding basic things like sorting
still a mess 2024
The bare minimum would be to have an alphabetical order so that we can find things consistently or even add prefixes to restructure by that. Like mentioned before this is A HUGE UX let down still not fixed in Unreal 5.3.2
Please Epic, my brain
Adding to this… This is possibly the worst UX of the entire editor.
Also, while I’m here, please let us change a components class after it’s already been added to a Blueprint (like changing an actor’s parent class) so that we don’t have to delete and re-add components en masse because we decided to add a new child component class into the mix…
Was hoping that there was a way to organize the components like assigning categories or priorities like you can in a few other parts of unreal engine. I’ll share this thread around. Hopefully someone puts this on a to do list.
Bump, still can’t reorder in 5.5
love megalights but this is my most wanted “feature”
Come on Epic, it’s been years!
There are a couple of these major UI design oversights. Like no folders in the foliage editor.
I also want to reorder my components ughh
Yes, please fix this.
tell u guys all, i want more, i want a folder to fully group components. and also, the re-order.
please. epic, u can do that
My god this is so annoying! in the world of Unreal… this is such a simple fix with great benefits! especially when arrays use this as there source of order and there’s no way to re order them!
I saw somebody write that it doesn’t impact anything apart from visuals, it does. Let’s say you have a bunch of components grouped under scene component and you want to run some code on them in order (which matters), whenever you get children components, the array is in order visible in the editor, so if you want to run code in order, you have to sort the array afterwards or manually make the array, which is O(n) manual work.
Has this been addressed in 5.4+? I’m on 5.3, and ANYTIME I add a component, the ENTIRE order changes.
It’s maddening.
What’s worse, in the World Outliner, where you can override Blueprint values, THOSE ARE IN ALPHABETICAL ORDER.
WTF!?
I’m sure there’s a reason for this, but do the devs at Epic refuse to amend this because it breaks something else? I’m guessing there’s ghost code somewhere the devs LONG past wrote in that causes this issue.
5.5 here, still an issue
Unreal Engine really needs a quality of life update.
Still can’t reorder in 5.6.
I have a component list of about 60 objects, trying to set up parent child hierarchies and this is really awful. I doesn’t help that you can’t drag an item to the top of the list to scroll up - it doesn’t even scroll. I can’t even open another window to do this usually simple operation. I have to add them to a new parent, hoping it will close to the other item I want to parent to. Yuck.