Hello I want to make an icon that changes color according to some ingame events, how can I do that? I do not want to use a button but I want to tint or recolor the icon I set up …
if your icon is an UMG image you can just TINT
you can also just CHANGE the image and make any change you like in Photoshop or any image editor…and option 3 is making it in a material and instead using a bitmap in the image slot, you just use a material instance.
what you mean by umg image? Its a png image I imported , I made it white so I can tint it in the engine .
how are you using that image in the game?
in a widget?..an UMG image is not a button…is an image object for widgets
I just dragged and dropped the image thing from the commonsubmeno on the left and replaced the blank white image with my imported icon png.
and I know I can tint it directly in the viewport but I want to tint it with a blueprint command on reaction to events.
just in case:
widgets have a blueprint section by clicking the icon in the top right of the screen:
This, I was looking but for some reasons I wasn’t finding it , thankyou!
Glad to help!
yes you can change it from the software you are using or you can directly contact to help desk for further assistance