How can I change collision to Query and Physics in runtime?

Currently the object has ‘query only’ collision on, so I can overlap it and pick it up. Then once picked up, I want to be able to turn on physics collision, but can’t connect up ‘attached actor’ and target[self] as shown in the screenshot. Just turning on collisions doesn’t change the collision mode.
Any suggestions?

Hey Espii-

The Set Collision Enabled and Set Actor Enable Collision are used for two separate functions. The Set Actor Enable collision will turn collision on/off for the entire actor whereas Set Collision Enabled is specifically for components. After picking up the object, you should be able to set the mesh collision to Query and Physics using the second node shown in your screenshot.

Cheers

Doug Wilson