How can I change animations from running to walking (Like in Fallout 3)

Now that I have a left-shift walk, I want to be able to change the animation to walking like in Fallout 3, when the player press left-shift. How can I do that in a blueprint?

Set up a blendspace 1d with a idle anim - walk anim and run anim (as you can see it in the 3rd person bp template) and then add it to your idle state in the animbp :slight_smile:

e.g

red= idle
blue= walking
violet= running
orange= here you can change the value range

Animbp:

green= your blendspace

://www.youtube/playlist?list=PLZlv_N0_O1gZS5HylO_368myr-Kg2ZLwb
Check out this series, videos about animation will guide you through whole process of setting up such stuff

Thanks, will look into that. What I mean is, I want the whole animation to be like in Fallout 3 when the player walks.