How can I change an ue5 project to VR?

I’m a biginner of unreal engine.

I have an ue5 project someone created.

I want to watch this project by Meta Quest2, but this is not used VR template.

How can I change this ue5 project to VR?

I can replace to the VR template after completed? Or I should use something other method?

Thank you!

Hey there @k341829! Welcome to the community! While I usually recommend starting a VR project from the VR template so you can hit the ground running, you seem to have a project already. So what I recommend for you is to migrate the VR pawn/controllers/BPs from the VR template, adjust the inputs to match your project and see if you can get it working from there.

I took a step forward !
Thank you for your good advice !!

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Hi k341829, I am stuck in the same problem as you described. May I ask how you finally solve it? Was it solve by creating a blank VR template and simply copying the VR pawn and controllers blueprints to paste in the current project? Many thanks : )

Hey there @lenS0DA! If you already have a project rolling and you just want to get a VR character working, yes it’s recommended to use the migration tool to send over all files related to that VR character class from the template. However, you must also ensure you have the proper plugins (mostly the OpenXR plugin for recent versions) before import. A quick overview:

Open a VR template in whatever version your main project is in.
Navigate to the VR character class in the content browser.
Right click and select migrate, then select everything relevant it needs and send it to your content folder of your new project.
Open your main project and verify the files are there and there are no errors (other than input errors).
Depending on your input system you’ll have to change the inputs in your project settings (old) or in your context mapping for enhanced input.
After that, set it as your default pawn in your game mode and test it out!

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