How can I change a vector parameter of particle system at runtime in blueprint?

Hey everyone,

I’m pretty new to blueprint scripting, but hoping you all might know a solution for this type of problem! I am looking for a way to modify the value of a vector parameter in a mesh particle system at runtime inside a level blueprint. Specifically, it would be awesome to be able to update the vector value of a velocity or acceleration module if that’s possible. Any insight into doing this is greatly appreciated!

Thanks so much,