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How can i change a type of a variable without replacing his all reference on the BP?

How can i change a type of a variable without replacing his all reference on the blueprint?

This is just a child class that has the same variables, this is really stupid that i have to replace all of the instances of this variable one by one…

All the places you have used this variable, the input takes one kind of input…

Say you want to change an INT to a FLOAT… all the nodes using it have INT as the required input… So there might be some conversion nodes etc in between.

No easy way about it mate.

BUT! I would agree, a refactoring option would be nice.

why like why wouldn’t it just replace the variable and update the nodes to fit, and if there is an order let us know, but this is a child of that class so it has to fit ! :S