How can I change a parent BP's mesh and change the editor BP icon with it?

Hello everyone,
I know when I create I a child BP it inherits all components (including the static mesh I am interested in) from the parent. To change the asset used in the static mesh component I use a construction script in the child BP.
My problem is that using this method does not update the BP’s icon on the editor (and keeps the parent one), and as a result I am having a hard time organizing all my BP’s (since I have to look at the name and cannot distinguish them from the icon).
Is there any way to update that editor icon?

Found this very odd, created child actor, changed the default static mesh, and the icon didn’t update. This intended?