So I have a problem. I have a player that moves forward endlessly and I am trying to create cause damage when they hit the wall of the tunnel they are in but the issue I am realizing is the player scrapes against the wall and it kills all of the health instantly and I don’t want to kill of the player right away.
Basically what I want is for the player to be able to hit it like 3 times and then die after that.
I’ve even tried adding armor/shield alongside the player health and even if I crank it all the way up it seems to kill them way too fast.
Any ideas on how I can do something like that? I can’t seem to figure it out after searching around all day for a solution…