How can I call external execution file in current execution without using C++ classes instead of blueprint?

Hello,
I want to call external execution file in current execution with using local path. Currently, I am converting my project to C++ classes. Instead of this step, I need to call external exe file in current execution with out converting my project. Is this possible do not use “FPlatformProcess::CreateProc()” command? I want to use this command in blueprint scripting.

If it is not available in blueprint, you can create a little blueprint node wrapper around that function and then ta-da! You have a blueprint node that does it.

I dont have it in front of me but the simplest example of how to do this is shown in a tutorial on how to expose the splitscreen enable/disable by wrapping it in a new blueprint node.