Hi, on my gamemode on EventPostLogin I add the connected players to an array and call an event on my playercontroller. However this event only gets called on the server and I cant get it to work with my client. Any insight why?
begin play runs on client too so to create your menu you dont need a RPC or switchhasauth just put an islocallycontrolled() before it
to update your player list first call the function on the server side which then calls a client RPC, or better yet just leave it on server and repnotify the variable