How can I call a COM object from UE4 C++ Code?

I looked up the TypeLib ID in OLE/COM Object Viewer and tried to do an #import the way it looks like you are in VisualStudioSourceCodeAccessor.cpp but it gives me an error saying it can’t load the .tlh file. (see screenshot)

I’m pretty lost… (If it matters, this is only a simple UE4 C++ project, not a full UE4 source build project.)

All i need is a single instance of the Controller. Which In the simple console app I got by: IControllerPtr vpm(__uuidof(Controller));

If I’m close, could you perhaps write some psuedo code that would give me a VPinMAMELib::Controller object?

http://i.imgur.com/hYIY0Ym.png