I have made a system that makes an NPC animal flee from threat actors and it works well, the issue is when there are multiple, I want the NPC to calculate the “safest” route to get away from them, using the distance between each threat but I can’t get it to work.
I have tried merging vectors, adding them and normalizing in about every configuration I can think of. I am in over my head a bit but I feel so close to the answer but can’t figure it out.
Think you don’t want to have the furthest point right? That one is quite easy I can show,
I think you want to have “best possible direction to escape”, (correct me if I am understanding it wrong)
Make array out of this and add them up with a loop, is your escape vector.
However, this should be calculated individually per fleeing NPC, not once as a shared vector for a whole group. Otherwise, in edge cases, one of them can get a bad direction and run toward a threat instead of away from it.
If multiple threats at the same time, one approach is to simply average them get center,
or again we can weight the threats get a more meaningfull one,
or if you want truly a path, then you can spawn some navmesh modifiers and pathfind which is more heavier but more realistic end results would be.