Hello,
I’m getting issues with the build of my project. In my project I have 2 modules, one is my main module (the game), and the other is a module filled with dllexport function that I use with another c# assembly. this second module is used to make the link between my c# assembly and the first module, the game. Now here is the fun.
- If I’m building in monolithic, both of my modules are build into one exe → I cannot longer use dllexport as it is an exe and not a dll
- If I’m building in modular, both my modules are build in dll (yeah \o/), but I got no exe anymore → I cannot launch the game
Here is how I set the build in modular in the Target.cs files :
using UnrealBuildTool;
using System.Collections.Generic;
public class KeaTarget : TargetRules
{
public KeaTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
LinkType = TargetLinkType.Modular;
ExtraModuleNames.Add("Kea");
ExtraModuleNames.Add("UnrealEntryPoint");
}
}
Do you guys have any idea of what I can do ?