How can I build an Android build with gradle build?

I pulled Android apk using Unreal (ver 4.12) build.
However, the following error occurred. “ method ID not in [0, 0xffff]: 65536”
I know that because Unreal uses an ant build when building an Android.
Is there any way to build with gradle build instead of ant build?

please answer about my question.

Problem solved! :slight_smile: Try this plugin:

Switching over from Ant to Gradle is a work in progress. UE4 now has limited support for AAR files to work around having to include all components of Google Play Services which can help reduce the number of methods. I haven’t looked at gameDNA studio’s new plugin, but multidex is the usual way to deal with the issue of too many Java methods.