How can I break the custom struct made by c++ in blueprint?

As I asked,
I made an custom struct by c++ coding, and I want to break the struct to members in the blueprint but there’s no nodes about that. what should I do more to make it?

“Automatic Make/Break in BP”

Thx a lot :slight_smile:

Just as a note… I had to press stop in visual studios and then re-launch it. Hot reloading did not work when I made these changes.

Correct. Replicated in 4.16

Putting the method here because the link is broken:

Automatic Make/Break in BP

Marking the USTRUCT as BlueprintType and adding EditAnywhere, BlueprintReadWrite, Category = "Your Category" to USTRUCT properties causes UE4 to automatically create Make and Break Blueprint functions, allowing to construct or extract data from the custom USTRUCT.

Special thanks to Community member Iniside for pointing this out. :slight_smile: