How can I block a Projectile Axis?

So i’m trying to create a 3d-golf game and I have the player t-block thing in the middle kinda for testing. I’m trying to figure out how I can send out the projectile away from the Camera on the -X axis but still allow the player to choose on the Y axis (side to side) and still aim up as well which is Z axis.

The problem I am having though is I noticed it still comes forward opposite of the direction I am aiming, how can I block that from happening or limit it to only a + or - axis direction to prevent the player from aiming in the wrong direction?

Anyone know?

I want it to go only towards the wall and not towards the camera.

Here’s the blueprint I have atm but after playing around with the X,Y,Z, still not working for some reason.