Hi, I’m using FMOD and UE4.27.
I meet a problem when I play sequence.
I place some 3DSoundPoint in scene to simulate ambience sound like water or something else and then I make a sequnce like img.
When using camera1, I will hear ambience sound 1 and when using camera2 , I will hear ambience sound2.
The problem is when camera cut, the sound will suddenly change from 1 to 2.
Is there any method I can blend camera1 and camera2 weight on sound when camera cut?
I know this is a BlendTime in Sequence but it will influence camera position. It’s not what I want.
Another question is:
Does UE can create multi audio listener?
If camera1 and camera2 is different audio listener, maybe it will be easier to blend them.