I was experimenting with this past weekend and I kinda got results I needed (similar to my video made with old engine).
However, the issue now that my sky sphere is unlit material, while same sky sphere image blended with terrain material is Default Lit. With that, you can still see the edge of the mesh, even though it looks like terrain blends gradually into sky.
Having default lit material, is it possible to make one of the several textures being blended via vertex colors to appear unlit? (this way it will match perfectly with unlit sky material material)
Thanks