How can I bind one Mesh to two Parent Socket?

How do I bind one Mesh to two Parent Socket?

I want something like this

But not this

Maybe I should do someings like this?

My Gun Mesh skeleton…

Hello! In UE you cant attach smth to more than one socket at once. From pictures above it seems that character base pose is not corrected to weapon. Good way to fix that - just to fix character pose with that weapon. It keeps weapon shape and size as they are. On the other hand, you surely can update weapon bones locations due to character’s ones in Tick body or just subscribing to bones transforms changed events, but this approach can lead to deformed and curved weapon mesh…