Some games still even use DX9 and DX10. Sometimes it isn’t about the pretties, and more about just making a good game. I hate this hardware based approach to game design where developers get a new gimmick and it’s like, “Hey, we have bloom now, let’s use it on EVERYTHING.”
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But DX12 does not introduce anything new regarding shaders, it’s still using SM5.0, so visually games won’t be diffrent but will run faster and can have more stuff on screen