I’ve been playing with a demo where I want to have a VR headset plugged in to the machine, but have it as an optional pawn in the game.
I’ve been using the Get HMD Worn State node to detect whether or not the user is wearing the headset, and it gives me back the worn/not worn data that I need.
By running an event tick I’m able to check constantly whether or not the user is wearing the headset and then switch the player controllers but I’m told its not the best practice to use event ticks.
Using this method also cuts my movement speed in half on the first person mode which I can only assume is the engine dropping out on the player controller to confirm we still have control?
Could anyone provide me with some alternative suggestions for this issue? Thanks.