Hi Everyone,
I am trying to do something which is essentially just like having a character being able to use a skipping rope with a physics dynamic rope attached at both ends to the characters’ both hands.
So far I have it working with the rope connected to one hand and jiggling around in its merry physical way. Great.
But I have not managed to figure out how to connect the other end to the other hand. And that’s what I am asking if anyone know how to do?
The setup I currently have is this:
I have parented the separate chain-skeleton-mesh under the main character mesh. This chain mesh is also attached to a socket created at the characters’ right hand.
In blue print I start the set simulate physics bodies after the first joint that is the one I attach to the hand.
This works fine when I play.
Then I thought I could also disable the physics(set to kinematic) the end/tip joint and
make an anim blueprint for the chain mesh itself and in this blueprint use a transform bone node to force the movement on the this other side end joint to the socket position of the other hand.
Like this:
But this does not seem to work.
Would anyone know how to do this or have any ideas of things I should try?
Cheers

