Hi! I have a widget that always points to a specific actor, and I would like it to follow the movement of the mesh. I have tried adding it as a component but I can’t use its variables from the component as these are in the widget, not the character. Is there a way to fix this?
I share some captures of the blueprints. First one image is my OnBeginPlay event of the character. the next two are the nodes I used in the same character blueprint, and the last two are the nodes inside the Widget.
oh thanks!! Im new to Unreal Engine, I thought that the cast was only for actor blueprints, I did not imagine that it was for widgets as well. Thanks!!