I’m following a tutorial to learn how to use UE4, but, the tutorial ask to press “Fin” to attach the brush to the floor, the problem is that the input “Fin” has been changed and select the last Model in the World Outliner.
So i’m searching the input to quickly attach a brush the floor (StaticMeshActor).
Thanks for reading, aDaxxas
PS : I’m french, so sorry for bad english, ask if you want more details :).
Do you mean Attach or just set location of mesh aligment? In second case, just select the mesh and press “end” on keyboard.
In first case, you select the static mesh , drag and drop into “Floor” , in the viewport (right up corner list) and you see the static mesh and the “floor” attached together
I hope this helps. If not, post a screenshoot , please
now i able to reproduce this. I think is some bug…i really don´t know. But i resolve this by typing the transform number direct in properties of the brush.