How can I ASYNC load a texture at runtime in blueprints?

Hi, I have a Soft Obj Ref variable of a texture2d in a save game object. I want to load that texture when I load the game. How?

Thanks.

I might be missing something around the save system but is something preventing you from using this?

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Wait, there is a save system? I thought you have to implement your own method.

there’s a save system. and a persistence system (in beta i think).

though async loading assets and classes has nothing to do with them.

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Thanks, how do I acces it? Any documentation on that? Google doesn’t show anything.

access which thing, sorry?

here is the docs for ue for save system, and tom looman’s page unreal save system at DuckDuckGo

the persistence system might not have docs yet.

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