For example I’m making a game in which for a feature I want players be able to summon a Sportbike for when they want to (Like the “Sparrows” in Destiny)
(That part I already got working.)
But I want for each player to have their own set Sportbike to summon when they trigger a Trigger. As of right now I’m using an Array to store the Sportbike Spawner Devices.
But I have no idea how to efficiently store each player in a map when they join the game. And be also how I can allow another player to take their place if the original player happens to leave the game.
All my attempts to do this just didn’t work or were very long.
Could anyone help?