How can I apply force to create a "Curving Jump?"

I have been googling and trying to solve this problem on my own but I haven’t been able to figure it out.

I’d like to create a jump that launches the player character forward, but as they are going forward a force will be applied to them exponentially so that they curve in a specific direction. If anything, I’d like this jump to be the same distance and same angle every time.

At one point in time I was able to get it to do something very close to what I wanted but it was tied to the world instead of the player character. I’ve messed it up since trying to get it to work.

I’ve been fiddling with the below blueprints with the idea that the timeline will apply the force exponentially. Like I said earlier this got me somewhere at some point but absolutely no where in the image below.

Solved it by using the blueprint below:

If anyone needs this in the future, be sure to make the timeline a curve. And be prepared for a lot of tweaking to your needs