This might be a simple or dumb question, but how do I set up my blueprint so that the character AI only takes damage through a certain weak point on the body? I have it set up so that I can shoot and kill things but I want to isolate it it to a component on the enemy’s body.
If you are applying damage through a line trace (for example if you have a hit scan gun) you can spit the “out hit” node to get a variety of new nodes. One of them is a “bone name” node which if the enemy that you are hitting is a skeletal mesh it will give the name of the bone. For example if you want to do extra damage for head shots you can check if the hit bone name is the same as the character head bone and go from there.