New to the forum but been working in Unreal on and off since UDK. I have now started to get properly stuck in during my spare time! - I posted this query a while back but with no response!
My issue is, I have a Quick Time event set up, however whenever I trigger it, it only allows input for the character that triggered the event. As this QTE is triggered through a macro, I tried creating a reference for a second player and hooked that into it as well but that didn’t work.
I’m curious if there is an easy way to allow multiplayer input onto one UI/widget?
As I have the QTE trigger through the player character blueprint, perhaps I could trigger the QTE through level Blueprint a similar way to allow it to trigger for both players?
I’ve been trying to find some tutorials on Local multiplayer character select screens which would in theory allow input at the same time on one widget, but i cant find ANY at all. So if anyone has any they know of please let me know!
Thanks for the help in advance!