I cannot seem to find this option? I am using 4.15 and I want to default a bunch of meshes to be twice the size (2.0, 2.0, 2.0). I can find the Build Scale inputs on for the static mesh, but when I updated it and save the mesh, nothing has changed. I drag another copy out into the world and they are the same size??
What am I doing wrong here? It’s annoying to think that at this point (4.16 current) that this is still not as easy as it should be to change the default scale of a mesh in UE4 without having to take every mesh into a 3rd party program to scale them one by one. For example, I have somewhere in the vicinity of 6000 meshes that need to be doubled in size. Why is this not easy to do?