I want to add zombie sounds to the AI that spawns when I touch the trigger box. I tried attaching it to the tongue bone in the animation file, but it didn’t work, maybe due to a bug. So, I just want to make this sound follow my AI using blueprints. How should I connect the nodes?
i find that getactorlocation node super weird.
i don’t think you can use the result of a node before it’s executed.
spawn will be executed after play sound.
i think in this case is as simple as swapping them around.
at any rate, if you want the sound to “follow” your actor. i’d recommend in your EnemyAI bp add a compontent for an Audio and set the stuff there.