How can I adjust cloth settings for better result with hair?

Hello. I’m trying to use cloth physics for hair’s animation, but getting a lot of artifacts with it:
image
It’s the best part I could catch - there is much more weird things with it but it’s too fast to capture. I’ve tried to set max values here:
image
and played with these values:
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but don’t see any difference. What should I do do get more smooth animation without strange “twitchings”?
My physics(empty)/mesh assets:


make sure the hair asset itself has collision disabled, and that the portions you’re trying to cloth paint aren’t inside of your physics asset head capsule. What are the bones for?

Hair settings:


Character’s physics asset:


Bones were used for 2 purposes: try hair animation using control rig; to create skeletal mesh when importing asset using “send to unreal” plugin.

try adjusting the head and body capsule a bit; you can also try removing the bones and parenting the hair mesh to a single bone, or importing it as a static mesh and attaching it to the head socket.

but I can’t animate static mesh using cloth physics. As I know I can’t animate static mesh at all, isn’t it?