How can I add this?

I have in my level blueprint (first blueprint picture) nodes for calculating z distance, which is the score. I SET the score at the end of the blueprint.

I have in my widget blueprint (event graph) some nodes but I need to connect my score to the “My Character” and ToText(Int) — so the score node has to have two connections on it.

How can I implement my calculated score from the first pic, level blueprint, into my widget blueprint??

I want to have the score in my widget blueprint so that I can update the widget text box.

store a variable for the widget once created and added to viewport.
use your code to SET the text box variable, which you can access as a pin you can drag off the widget variable in the level blueprint

or follow this:

How can I bring my TargetPoint into this to connect to the getActorLocation?

Or how can I set that x,y,z coordinate of the target point to a new vector, to connect to the getActorLocation.

With this I removed my targetPoint from the level blueprint because I can just accomplish this inside the widget event graph…but somehow I need a targetPoint or vector.

This is a bad idea - perform this as per normal on your regular blueprint, and ONLY send the results to the widget.

Widgets should only be used for display.

How can I send this result to the widget? I cannot drag in the score variable.

Check this error message:

where you run the code, cast to “your widget name here”, drag off the result pin, and SET “insert name of your widget variable here”

In the widget event graph I hit an error when I only have Score → Return Node (both are purple)

Remove that. if you are casting to the value inside the widget directly from the other blueprint, you dont need the binding.
I may however need to send you a screenshot when i finish work.

Yeah when there is nothing inside the widget event graph besides score and return node, I get an error.