How can I add soft-body physics with collision for main character?

Hey, I’m working on a game idea where I want the main character to be a blob. I was looking into how to do soft-body physics in UE5 and I saw some tutorials on chaos flesh. At least from the tutorials however it looked like you have to specifically include anything you want to collide with in the solver setup. I’m wondering if there’s any other way for me to achieve soft-body physics+collision for my blob character? By the way I’m new to UE and this is my first game I’m building in it (I’ve used some Unity in the past).

Thanks in advance for any help!

You could try fake it with Niagara, this method would also be less intensive than chaos flesh. There is a tutorial I found on this topic: Easy(Fake) Soft Body Simulation with Niagara – HeyYo CG