How can I add my Stun Animation to my game?

Hi Everyone, yesterday I needed help with adding my taser animation to my game and I managed to get it solved. Now I need help getting my stun animation for my enemy AI to work when they become close enough to the sphere collision I added to my character.

So basically I want to make it so where if my enemy AI overlaps with my sphere collision that I added to my taser mesh, the AI stops moving, triggers it’s stun animation, and when finished, goes back to the Idle/Run BP I created for it.

This is what I have so far? Any help or suggestions would always be awesome!

This is what I have so far. This actually causes the animation to work but I want the AI to stop moving when it overlaps with the sphere collision.

any advice?

Hey @AdamFabrizio!

Is your AI’s movement driven by root motion? If not, you will need to stop your movement via your blueprint right as or before the animation plays.

Any additional info or specifics you provide may go a long way in solving your problem!

Hey @AdamFabrizio,

Checking in! Were you still needing help with your taser animation? Did you find a solution to your problem?