Hi Everyone, yesterday I needed help with adding my taser animation to my game and I managed to get it solved. Now I need help getting my stun animation for my enemy AI to work when they become close enough to the sphere collision I added to my character.
So basically I want to make it so where if my enemy AI overlaps with my sphere collision that I added to my taser mesh, the AI stops moving, triggers it’s stun animation, and when finished, goes back to the Idle/Run BP I created for it.
This is what I have so far? Any help or suggestions would always be awesome!