I’m trying to add an animation to my character where if i click ‘LMB’ on my mouse it will trigger the shooting animation. I want to make it where after it does the shooting animation, it goes back to my Idle/Run animation BP.
This is what I have so far, all I want to do is have the Left Mouse Button trigger the shooting animation 1 time every time the button is clicked and for it to go back to the Idle/Run sequence I have.
you need to put a slot node in the anim graph otherwise the montage won’t play.
and directly play montage right after the mouse click. delete the do once node.
Okay, what slot node do i need though? I tried to add a slot node and it looked like there wasn’t one for me to add before the animation montage could play.
I got confused, so when you showed the default slot, I thought that had to go in the custom state machine i made, but i tried to put it in the anime graph and changed the default slot to ‘Upper Body’ because upper body is what got my enemy AI attack to work as well. I went to my character and added the animation montage to my left mouse button and it worked!