This is for a platform game. The idea is kinda like Indiana Jones, rolling boulder in an incline path, if it hits you, you get knocked back or to the side, not just ragdol.
I just added basic physics to a sphere but all that happens is it bounces off the player
The above uses the physics engine, it only works on physics enabled objects.
I’m not sure if physics can even feasibly be enabled in the traditional sense for a character blueprint (it’s easy enough for pawns though, and character blueprint is just a pawn with extra features baked in that you might not necessarily need)
The simplest way to do it on a character would be using it’s movement component:
Thanks for your response! I tried the things you mentioned but no luck. I found a guide by Unreal Sensei and I was able to get the ball to have an on hit effect