Hi, I’m new to this. I created an FPS game through a course. As you can see in my event graph, I’m making hit and apply damage per bone. My onRep_IsDead function activates physics when my character dies.
My problem is: when this physics is activated, I want to apply an Add Impulse to the bone on the bullet’s towards.I mean, if I shoot the character in the back of the head, his head will fall forward. But I’ve tried everything and haven’t been able to do it. I would be very grateful for your help. Thank you. PS: Don’t forget I’m very new to this ![]()

