I set up my skeleton to be animated via the FABRIK nodes, so that all legs and arms are pointed towards 4 different transforms. However, the algorithm simply sees the limbs as chains, and creates very unrealistic poses. I have been looking everywhere for this, but no one seems to explain how I can add joint angles on my skeleton, so that the FABRIK node respects them…
Help would be greatly appreciated!!
PS: Here’s an example! It shouldn’t look like this, should it?