How can I add an auto close functon to this door?

I’ve tried using a box collision and on component end overlap with a delay to close it after the player leaves the box, but cant get it to work. Any ideas?


Could you clarify what exactly isn’t working? Is that 3rd execution chain not getting triggered? Or is it not playing the animation correctly? Also it would be pretty helpful if you shared the screenshots of the parts where that event of yours get called