Hi, How can I add a static mesh to a Matinee do I have to convert the static mesh before doing so. In UE3 I would have to convert it to a mover then change it’s physics to interpolating do I have to do that in UE4?
You still need to convert it’s mobility to Movable(on the right side Details panel, under Transform). No need to change physics.
Exactly, no need to change clases or deal with ‘phys_interpolating’ any more.