I’m working on a drag door, like in Layers of Fear and Layers of Fear 2. I’m almost done, but when I rotate my door it is too fix. When I rotate a bit and release my door, I want to apply a little force to rotate more in that direction which I rotated. I hope you can understand this ':D.
If don’t watch that video (First: mine, Second: what I want).
Hi! Answer depends on what logic is used to rotate door. Is it PhysicsHandleComponent or just simple SetActorRotation in Timeline/Tick? Also, answer depends on state machine that is used to represent different states of door and transitions.